EditorPrefs.GetInt 获取整数

static function GetInt (key : string, defaultValue : int = 0) : int

Description描述

Returns the value corresponding to key in the preference file if it exists.

如果存在,返回相应偏好设定文件的键值。

If it doesn't exist, it will return defaultValue.

如果不存在,将返回默认值。

EditorPrefs.GetInt 获取整数

Add one or more script to the selected GameObjects

添加一个或更多脚本到选择的游戏物体。

// Simple Editor Script that adds one or more scripts

// to the selected GameObjects

//添加一个或更多脚本到选择的游戏物体。

class ScriptAdder extends EditorWindow {

	var numComponents = 1;

	var componentsToAdd : MonoScript[];

	@MenuItem("Examples/Script Adder")

	static function Init() {

		var window = GetWindow(ScriptAdder);

		window.Show();

	}

	function Awake() {

		numComponents = EditorPrefs.GetInt("NumberOfComponents", 1);

		componentsToAdd = new MonoScript[numComponents];

	}

	function OnDestroy() {

	EditorPrefs.SetInt("NumberOfComponents", numComponents);

	}

	function OnGUI() {

		if(GUILayout.Button("Clear all components"))

			for(var c : MonoScript in componentsToAdd)

			c = null;

			EditorGUILayout.BeginHorizontal();

		if(GUILayout.Button("-")) IncreaseDecreaseComponents(-1);

			if(GUILayout.Button("+")) IncreaseDecreaseComponents(1);

				EditorGUILayout.EndHorizontal();



		for(var i = 0; i < numComponents; i++)

			componentsToAdd[i] =

			EditorGUILayout.ObjectField("Component", componentsToAdd[i], MonoScript);



		if(GUILayout.Button("Add to selection"))

			if(Selection.activeGameObject)

				for(var go : GameObject in Selection.gameObjects)

					for(var c : MonoScript in componentsToAdd)

						go.AddComponent(c.GetClass());

		}

	function IncreaseDecreaseComponents(num : int) {

		if(numComponents + num == 0) {

			numComponents = 1;

			return;

		}

		numComponents += num ;

		var newArray : MonoScript[] = new MonoScript[numComponents];

		var count = 0;

		if(num > 0)

			for(count = 0; count < componentsToAdd.Length; count++)

				newArray[count] = componentsToAdd[count];

		else

			for(count = 0; count < newArray.Length; count++)

				newArray[count] = componentsToAdd[count];

		componentsToAdd = newArray;

	}

}
Page last updated: 2011-7-11