EditorGUIUtility.ObjectContent 物体内容

static function ObjectContent (obj : Object, type : System.Type) : GUIContent

Description描述

Return a GUIContent object with the name and icon of an Object.

返回一个GUIContent对象,带有名称和物体的图标。

If the object is null, the icon will be picked according to type.

如果obj为空,图标将拾取相关类型。

Object Content usage.
使用的物体内容。

// Simple Editor Script that shows the icons of Transform, rigidbody, GameObject

// and MonoBehaviour in 4 buttons.

//在4个按钮显示Transform, rigidbody,GameObject和MonoBehaviour的图标

class EditorGUIUtilityObjectContent extends EditorWindow {



	@MenuItem("Examples/ObjectContent Usage")

	static function Init() {

		var window = GetWindow(EditorGUIUtilityObjectContent);

		window.Show();

	}



	function OnGUI() {

		EditorGUILayout.PrefixLabel("Select a type:");

		EditorGUILayout.BeginHorizontal();

		if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Transform).image))

			DoSomething();

		if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Rigidbody).image))

			DoSomething();

		if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,GameObject).image))

			DoSomething();

		if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,MonoBehaviour).image))

			DoSomething();

		EditorGUILayout.EndHorizontal();



		if(GUILayout.Button("Close"))

			this.Close();



	}



	function DoSomething() {

		Debug.Log("Hello there!");

	}

}
Page last updated: 2011-7-15