EditorGUI.RectField 矩形字段

static function RectField (position : Rect, value : Rect) : Rect
static function RectField (position : Rect, label : string, value : Rect) : Rect
static function RectField (position : Rect, label : GUIContent, value : Rect) : Rect

Parameters参数

Returns

Rect - The value entered by the user.

返回Rect - 用户输入的值。

Description描述

Make an X, Y, W & H field for entering a Rect.

制作一个X、Y、W和H的输入框,用来输入Rect值。

EditorGUI.RectField 矩形字段

Rect field in an Editor Window.
在编辑器窗口中的矩形字段。

// Find all the cameras in the scene and shows all their viewports togheter

//找到场景中的所有相机并且在所有视口一起显示

class EditorGUIRectField extends EditorWindow {



	var cameras : Camera[];



	@MenuItem("Examples/Editor GUI RectField usage")

	static function Init() {

		var window = GetWindow(EditorGUIRectField);

		window.position = Rect(0,0,150,120);

		window.Show();

	}



	function OnGUI() {

		if(GUI.Button(Rect(3,3,position.width-6,20),"Update list"))

			cameras = FindObjectsOfType(Camera);



		if(cameras)

			for(var i = 0; i < cameras.Length; i++) {

				cameras[i].rect = EditorGUI.RectField(

					Rect(3,25+45*i,position.width - 6, 25),

					cameras[i].name,

					cameras[i].rect);

		}

	}

}
Page last updated: 2011-6-23