EditorGUI.MinMaxSlider 最小最大滑动条

static function MinMaxSlider (label : GUIContent, position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void
static function MinMaxSlider (position : Rect, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float) : void

Parameters参数

Description描述

Make a special slider the user can use to specify a range between a min and a max.

制作一个特殊的滑杆,用户可以指定滑块值的范围。

EditorGUI.MinMaxSlider 最小最大滑动条

MinMax Slider in an Editor Window.
编辑器中的最小最大滑条。

// Place the selected object randomly between the interval of the Min Max Slider

// in the X,Y,Z coords

//随机放置选择的物体在x,y,z最小最大化值之间

class EditorGUIMinMaxSlider extends EditorWindow {



	var minVal : float = -10;

	var minLimit : float = -20;

	var maxVal : float = 10;

	var maxLimit : float = 20;



	@MenuItem("Examples/Editor GUI Move Object Randomly")

	static function Init() {

		var window = GetWindow(EditorGUIMinMaxSlider);

		window.Show();

	}



	function OnGUI() {

		EditorGUI.MinMaxSlider(

			GUIContent("Random range:"),

			Rect(0,0,position.width,20),

			minVal, maxVal,

			minLimit, maxLimit);

		if(GUI.Button(Rect(0,25,position.width, position.height -25),"Randomize!"))

			PlaceRandomly();

	}



	function PlaceRandomly() {

		if(Selection.activeTransform)

			Selection.activeTransform.position =

				Random.Range(minVal, maxVal),

				Random.Range(minVal, maxVal),

				Random.Range(minVal, maxVal));

		else

			Debug.LogError("Select a GameObject to randomize its position.");

	}

}
Page last updated: 2011-6-22