EditorGUI.IntSlider 整型滑动条

static function IntSlider (position : Rect, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : string, value : int, leftValue : int, rightValue : int) : int
static function IntSlider (position : Rect, label : GUIContent, value : int, leftValue : int, rightValue : int) : int

Parameters参数

Returns

int - The value that has been set by the user.

返回整数 - 用户设置的值。

Description描述

Make a slider the user can drag to change an integer value between a min and a max.

制作一个滑杆,用户可以在滑杆上拖动滑块,在最大和最小值之间改变一个整型值。

EditorGUI.IntSlider 整数滑动条

Int Slider in an Editor Window.
在编辑器中的整数滑动条。

// Simple editor script that lets you clone your object in a grid

//简单的编辑器脚本 ,让你在网格中克隆对象

class EditorGUIIntSlider extends EditorWindow {

	var cloneTimesX : int = 1;

	var cloneTimesY : int = 1;

	var cloneTimesZ : int = 1;

	var spacing : int = 2;



	@MenuItem("Examples/Editor GUI int slider usage")

	static function Init() {

		var window = GetWindow(EditorGUIIntSlider);

		window.position = Rect(0,0,150, 95);

		window.Show();

	}



	function OnGUI() {

		cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);

		cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);

		cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);



		if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))

			CloneSelected();

	}

	function CloneSelected() {

		if(!Selection.activeGameObject) {

			Debug.LogError("Select a GameObject first");

			return;

		}

		for(var i = 0; i < cloneTimesX; i++)

			for(var j = 0; j < cloneTimesY; j++)

				for(var k = 0; k < cloneTimesZ; k++)

					Instantiate(Selection.activeGameObject,

						Vector3(i,j,k)*spacing,

						Selection.activeGameObject.transform.rotation);

	}



}
Page last updated: 2011-6-23