EditorGUI.CurveField 曲线字段

static function CurveField (position : Rect, value : AnimationCurve) : AnimationCurve
static function CurveField (position : Rect, label : string, value : AnimationCurve) : AnimationCurve
static function CurveField (position : Rect, label : GUIContent, value : AnimationCurve) : AnimationCurve
static function CurveField (position : Rect, value : AnimationCurve, color : Color, ranges : Rect) : AnimationCurve
static function CurveField (position : Rect, label : string, value : AnimationCurve, color : Color, ranges : Rect) : AnimationCurve
static function CurveField (position : Rect, label : GUIContent, value : AnimationCurve, color : Color, ranges : Rect) : AnimationCurve

Parameters参数

Returns

AnimationCurve - The curve edited by the user.

返回AnimationCurve - 用户编辑的曲线。

Description描述

Make a field for editing an AnimationCurve.

制作一个曲线字段,用来编辑动画曲线。

EditorGUI.CurveField 曲线字段

Curve field in an Editor Window.
在编辑器窗口中的曲线字段。

// Makes the selected GameObject follow the animation curve.

//使选择的对象跟随动画曲线变化

// Usage: Generate the curves for X,Y and Z axis of your desired GameObject

//用法:为所需的游戏物体,生成X、Y、Z曲线

// Select an Object and click Generate Curve.

//选择一个对象,然后点击生成曲线

// Press Play and see your object moving.

//播放并且观察对象移动



class EditorGUICurveField extends EditorWindow {



	var curveX : AnimationCurve = AnimationCurve.Linear(0,0,10,10);

	var curveY : AnimationCurve = AnimationCurve.Linear(0,0,10,10);

	var curveZ : AnimationCurve = AnimationCurve.Linear(0,0,10,10);



	@MenuItem("Examples/Create Curve For Object")

	static function Init() {

		var window = GetWindow(EditorGUICurveField);

		window.position = Rect(0,0,200,100);

		window.Show();

	}



	function OnGUI() {

		curveX = EditorGUI.CurveField(

			Rect(3,3,position.width-6,15),

			"Animation on X", curveX);

		curveY = EditorGUI.CurveField(

			Rect(3,20,position.width-6,15),

			"Animation on Y", curveY);

		curveZ = EditorGUI.CurveField(

			Rect(3,45,position.width-6,15),

			"Animation on Z", curveZ);



		if(GUI.Button(Rect(3,60,position.width-6,30),"Generate Curve"))

		AddCurveToSelectedGameObject();

	}



	function AddCurveToSelectedGameObject() {

		if(Selection.activeGameObject) {

			var comp : FollowAnimationCurve =

				Selection.activeGameObject.AddComponent(FollowAnimationCurve);

				comp.SetCurves(curveX, curveY, curveZ);

		} else {

			Debug.LogError("No Game Object selected for adding an animation curve");

		}

	}

}

And the script attached to this editor script:

并且脚本附加到这个编辑器脚本:

// FollowAnimationCurve.js

// This script has to go outside of the Editor Folder.

//这个脚本要放到编辑器文件夹

var curveX : AnimationCurve;

var curveY : AnimationCurve;

var curveZ : AnimationCurve;



function SetCurves(xC : AnimationCurve, yC : AnimationCurve, zC : AnimationCurve) {

	curveX = xC;

	curveY = yC;

	curveZ = zC;

}

function Update() {

	transform.position = Time.time),

	curveY.Evaluate(Time.time),

	curveZ.Evaluate(Time.time));

}
Page last updated: 2011-6-23