EditorApplication.SaveAssets 保存资源

static function SaveAssets () : void

Description描述

Saves all serializable assets that have not yet been written to disk (eg. Materials)

保存所有未写入磁盘可序列化的资源(例如,材质)。

Also makes sure the asset database is written.

并且确保了资产数据库的写入。

Page last updated: 2011-6-25