EditorApplication.currentScene 当前场景

static var currentScene : string

Description描述

The path of the scene that the user has currently open (Read Only)

用户当前打开场景的路径(只读)

All paths are relative to the project folder. Like: "Assets/MyScenes/MyScene.unity"

所有的路径都是相对于工程文件夹, 例如” Assets/MyScenes/MyScene.unity”

// saves the current scene into a new temporary scene.

//存当前场景到一个新的临时场景



import UnityEditor;



@MenuItem ("Example/Save temp Scene %s")

static function SaveTempScene() {

	var path : String [] = EditorApplication.currentScene.Split(char.Parse("/"));

	path[path.Length -1] = "Temp_" + path[path.Length-1];

	EditorApplication.SaveScene(String.Join("/",path));

}
Page last updated: 2011-6-25