ControllerColliderHit.normal 法线

var normal : Vector3

Description描述

The normal of the surface we collided with in world space

在世界坐标空间碰撞表面的法线。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void OnControllerColliderHit(ControllerColliderHit hit) {

		Debug.Log("Normal vector we collided at: " + hit.normal);

	}

}
// print the point's normal we impacted

//打印碰撞点的法线

function OnControllerColliderHit(hit : ControllerColliderHit) {

	Debug.Log("Normal vector we collided at: " + hit.normal);

}
Page last updated: 2010-12-23