Component.GetComponentsInChildren 获取子物体组件列表

function GetComponentsInChildren (t : Type, includeInactive : bool = false) : Component[]


Returns all components of Type type in the GameObject or any of its children.


For C# there is a generic version available.


Only active components are returned.


using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	public HingeJoint[] hingeJoints;

	public void Awake() {

		hingeJoints = GetComponentsInChildren<HingeJoint>();

		foreach (HingeJoint joint in hingeJoints) {

			joint.useSpring = false;



// Disable the spring on all HingeJoints

// in this game object and all its child game objects


var hingeJoints : HingeJoint[];

hingeJoints = GetComponentsInChildren (HingeJoint);

for (var joint : HingeJoint in hingeJoints) {

	joint.useSpring = false;

Page last updated: 2010-12-11