Component.audio 音频

var audio : AudioSource

Description描述

The AudioSource attached to this GameObject (null if there is none attached).

AudioSource附加到GameObject(游戏物体)(如无附加则为空)。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public void Awake() {

		audio.Play();

	}

}
audio.Play();
Page last updated: 2010-12-11