Collider.ClosestPointOnBounds 到边界框最近点

function ClosestPointOnBounds (position : Vector3

Description描述

The closest point to the bounding box of the attached collider.

到附加碰撞器的边界框最近的点。

This can be used to calculate hit points when applying explosion damage.

当应用于爆炸伤害,这能用于计算伤害点数。

var hitPoints : float = 100.0;

function ApplyHitPoints (explosionPos : Vector3, radius : float) {

	// The distance from the explosion position to the surface of the rigidbody

	//从爆炸点到刚体表面的距离

	var closestPoint : Vector3 = collider.ClosestPointOnBounds(explosionPos);

	var distance : float = Vector3.Distance(closestPoint, explosionPos);



	// The hit points we apply fall decrease with distance from the hit point

	//伤害点数,我们使到伤害点距离减少

	var hitPoints : float = 1.0 - Mathf.Clamp01(distance / radius);



	// This is the final hitpoints we want to apply. 10 at maximum

	//这是我们想要的最终伤害点数为10

	hitPoints *= 10;

}
Page last updated: 2011-9-16