Cloth.useGravity 使用重力

var useGravity : bool

Description描述

Should gravity affect the cloth simulation?

是否重力影响布料模拟?

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public void Awake() {

		transform.GetComponent<Cloth>().useGravity = false;

	}

}
// Dont use gravity on this cloth regardless if is Interactive or Skinned.

// 使布料不受重力的影响



transform.GetComponent(Cloth).useGravity = false;



Page last updated: 2011-1-18