CharacterController.SimpleMove 简单移动

function SimpleMove (speed : Vector3) : bool

Description描述

Moves the character with speed.

以一定的速度移动角色。

Velocity along the y-axis is ignored. Speed is in meters/s. Gravity is automatically applied. Returns if the character is grounded. It is recommended that you make only one call to Move or SimpleMove per frame.

Y 轴上速度被忽略。速度以米/秒为单位。重力被自动应用。返回如果角色着地。建议你每帧只调用一次Move或者SimpleMove。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public float speed = 3.0F;

	public float rotateSpeed = 3.0F;

	void Update() {

		CharacterController controller = GetComponent<CharacterController>();

		transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);

		Vector3 forward = transform.TransformDirection(Vector3.forward);

		float curSpeed = speed * Input.GetAxis("Vertical");

		controller.SimpleMove(forward * curSpeed);

	}

}
var speed : float = 3.0;

var rotateSpeed : float = 3.0;



function Update () {

	var controller : CharacterController = GetComponent(CharacterController);



	// Rotate around y - axis

	//围绕Y轴旋转

	transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);



	// Move forward / backward

	//向前后移动

	var forward : Vector3 = transform.TransformDirection(Vector3.forward);

	var curSpeed : float = speed * Input.GetAxis ("Vertical");

	controller.SimpleMove(forward * curSpeed);

}



@script RequireComponent(CharacterController)
Page last updated: 2010-12-14