CapsuleCollider.radius 半径

var radius : float

Description描述

The radius of the sphere, measured in the object's local space.

球体的半径,基于物体的自身坐标。

The capsule's radius will be scaled by the transform's scale.

如果变换的缩放改变,那么胶囊的半径也将被缩放。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public void Awake() {

		collider.radius = 1;

	}

}
collider.radius = 1;
Page last updated: 2010-12-21