Camera.WorldToScreenPoint 世界转屏幕位置

function WorldToScreenPoint (position : Vector3

Description描述

Transforms position from world space into screen space.

从世界空间到屏幕空间变换位置。

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.

屏幕空间以像素定义,屏幕左下为0,0,右上是(pixelWidth,pixelHeight),Z的位置是以世界单位衡量的到相机的距离。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public Transform target;

	void Update() {

		Vector3 screenPos = camera.WorldToScreenPoint(target.position);

		print("target is " + screenPos.x + " pixels from the left");

	}

}
var target : Transform;



function Update () {

	var screenPos : Vector3 = camera.WorldToScreenPoint (target.position);

	print ("target is " + screenPos.x + " pixels from the left");

}
Page last updated: 2011-3-7