Camera.ScreenToWorldPoint 屏幕转世界位置

function ScreenToWorldPoint (position : Vector3

Description描述

Transforms position from screen space into world space.

从屏幕空间到世界空间的变化位置。

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.

屏幕空间以像素定义。屏幕的左下为(0,0);右上是(pixelWidth,pixelHeight),Z的位置是以世界单位衡量的到相机的距离。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void OnDrawGizmosSelected() {

		Vector3(100, 100, camera.nearClipPlane));

		Gizmos.color = Color.yellow;

		Gizmos.DrawSphere(p, 0.1F);

	}

}
// Draw a yellow sphere in the scene view at the position

// on the near plane of the selected camera that is

// 100 pixels from lower-left.

//在所选相机的近裁剪面上,绘制一个黄色的球,在左下100像素的位置

function OnDrawGizmosSelected () {

	var p : Vector3 (100,100,camera.nearClipPlane));

	Gizmos.color = Color.yellow;

	Gizmos.DrawSphere (p, 0.1);

}
Page last updated: 2011-3-7