Camera.ScreenToWorldPoint 屏幕转世界位置

function ScreenToWorldPoint (position : Vector3


Transforms position from screen space into world space.


Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.


using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	void OnDrawGizmosSelected() {

		Vector3(100, 100, camera.nearClipPlane));

		Gizmos.color = Color.yellow;

		Gizmos.DrawSphere(p, 0.1F);


// Draw a yellow sphere in the scene view at the position

// on the near plane of the selected camera that is

// 100 pixels from lower-left.


function OnDrawGizmosSelected () {

	var p : Vector3 (100,100,camera.nearClipPlane));

	Gizmos.color = Color.yellow;

	Gizmos.DrawSphere (p, 0.1);

Page last updated: 2011-3-7