Camera.ResetWorldToCameraMatrix 重设世界转相机矩阵

function ResetWorldToCameraMatrix () : void

Description描述

Make the rendering position reflect the camera's position in the scene.

在场景中让渲染位置反映相机的位置。

Call this to end the effect of setting worldToCameraMatrix.

调用这个结束worldToCameraMatrix设置的效果。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public void Awake() {

		camera.ResetWorldToCameraMatrix();

	}

}
camera.ResetWorldToCameraMatrix();
Page last updated: 2011-3-7