Camera.OnPostRender 在渲染之后

function OnPostRender () : void

Description描述

OnPostRender is called after a camera has finished rendering the scene.

OnPostRender 在相机渲染场景之后调用。

This message is sent to all scripts attached to the camera.

这个消息被发送到所有附加在相机的脚本。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	private bool revertFogState = false;

	void OnPreRender() {

		revertFogState = RenderSettings.fog;

		RenderSettings.fog = enabled;

	}

	void OnPostRender() {

		RenderSettings.fog = revertFogState;

	}

}
// This script lets you enable/disable fog per camera.

//这个脚本让你在每个相机开启/禁用雾效

// by enabling or disabling the script in the title of the inspector

//在检视面板开启或禁用这个脚本

// you can turn fog on or off per camera.

//在每个相机可以开启/禁用雾效

private var revertFogState = false;



function OnPreRender () {

	revertFogState = RenderSettings.fog;

	RenderSettings.fog = enabled;

}



function OnPostRender () {

	RenderSettings.fog = revertFogState;

}
Page last updated: 2011-3-7