AudioSource.timeSamples 时间取样

var timeSamples : int

Description描述

Playback position in PCM samples.

在PCM取样的播放位置。

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

使用这个读取当前播放时间或定位一个新的播放时间取样,如果你想比time变量允许更精确的计时。

参见: time变量

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void Update() {

		if (Input.GetKeyDown(KeyCode.Return)) {

			audio.Stop();

			audio.Play();

		}

		Debug.Log(audio.timeSamples);

	}

}
// Prints the elapsed time in samples the audio

// source has been playing.

// Press "Return" to start the song and see how the

// time sample gets restarted..

//以秒为单位,打印音频源已经播放所用的取样时间。

//按Return键,开始播放,看看如何获取重新启动的时间

function Update() {

	if(Input.GetKeyDown(KeyCode.Return)) {

		audio.Stop();

		audio.Play();

	}

	Debug.Log(audio.timeSamples);

}
Page last updated: 2011-4-5