AudioSource.spread 扩散

var spread : float

Description描述

Sets the spread angle a 3d stereo or multichannel sound in speaker space.

设置3d stereo的扩散角或扬声器空间的多声道声音。

0 = all sound channels are located at the same speaker location and is 'mono'. 360 = all subchannels are located at the opposite speaker location to the speaker location that it should be according to 3D position. Default = 0.

0=所有声音通道位于相同的扬声器位置并且是单声道。360=所有子通道位于对面扬声器的位置到扬声器位置,这应该根据3D位置。默认为0。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void OnTriggerEnter(Collider other) {

		if (other.audio)

			other.audio.spread = 0;



	}

	void OnTriggerExit(Collider other) {

		if (other.audio)

			other.audio.spread = 360;



	}

}
// when any AudioSource goes trough this transform, it will set it as 'mono'

// and will restore the value to 3D effect after exiting

// Make sure the audio source has a collider.

//当任意AudioSource通过这个变换,将设置它为单通道,并且退出后恢复值到3D效果

//确定音频源有一个碰撞器

function OnTriggerEnter(other : Collider) {

	if(other.audio)

		other.audio.spread = 0;

}



function OnTriggerExit(other : Collider) {

	if(other.audio)

		other.audio.spread = 360;

}
Page last updated: 2011-4-5