AudioSource.isPlaying 正播放?

var isPlaying : bool

Description描述

Is the clip playing right now (Read Only)?

剪辑现在正在播放(只读)?

Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.

注意:当AudioSource.Pause()被调用,AudioSource.isPlaying将返回false。当使用AudioSource.Play()再次播放,将返回true。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public AudioClip otherClip;

	void Update() {

		if (!audio.isPlaying) {

			audio.clip = otherClip;

			audio.Play();

		}

	}

}
// When the audio component has stopped playing, play otherClip

//当音频组件被停止播放,播放otherClip



var otherClip : AudioClip;



function Update (){

	if (!audio.isPlaying){

		audio.clip = otherClip;

		audio.Play();

	}

}
Page last updated: 2011-4-5