AudioReverbZone 音频混响区

Inherits from Behaviour

Reverb Zones are used when you want to gradually change from a point

混响区是用于当你想从一个点逐渐变化。

where there is no ambient effect to a place where there is one. for example you can gradually change your character's footsteps sounds and create the feeling like you where entering into a cavern, going trough a room, swimming underwater, etc.

从没有环境影响的场所到有环境影响的场所。例如,你想逐渐改变角色的脚本声,进入到感觉像洞穴,通过一个房间,水下游泳,等等。

You can always mix reverb zones to have combined effects. For more info check Reverb Zones in the manual.

你总是可以混合混响区以便具有综合效果。更多信息参见帮助手册Reverb Zones。

Variables变量

Inherited members继承成员

Inherited Variables继承变量

Inherited Functions继承函数