AudioReverbZone 音频混响区

Inherits from Behaviour

Reverb Zones are used when you want to gradually change from a point


where there is no ambient effect to a place where there is one. for example you can gradually change your character's footsteps sounds and create the feeling like you where entering into a cavern, going trough a room, swimming underwater, etc.


You can always mix reverb zones to have combined effects. For more info check Reverb Zones in the manual.

你总是可以混合混响区以便具有综合效果。更多信息参见帮助手册Reverb Zones。


Inherited members继承成员

Inherited Variables继承变量

Inherited Functions继承函数