AudioClip.isReadyToPlay 是否准备好播放

var isReadyToPlay : bool

Description描述

Is a streamed audio clip ready to play? (Read Only)

流式的音频剪辑已经准备好播放么?(只读)

If the AudioClip is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions. For AudioClips not associated with a web stream, this value always returns true.

如果音频剪辑是从网站上下载,此变量用来判断下载到的数据是否足够不间断的播放。对于不是来自web流的音频剪辑,这个值总是返回true。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void Start() {

		WWW www = new WWW("www.example.com");

		audio.clip = www.audioClip;

	}

	void Update() {

		if (!audio.isPlaying && audio.clip.isReadyToPlay)

			audio.Play();



	}

}
function Start () {

	var www : WWW = new WWW("www.example.com");

	audio.clip = www.audioClip;

}



function Update () {

	if(!audio.isPlaying && audio.clip.isReadyToPlay)

	audio.Play();

} 
Page last updated: 2011-1-13