AssetPostprocessor.OnPostprocessModel 在导入模型之后

function OnPostprocessModel (root : GameObject) : void

Description描述

Add this function in a subclass to get a notification when a model has completed importing

在子类中加入这个函数,以便在模型载入之后获得一个通知。

just before a prefab is generated out of the game object hierarchy root is the root game object of the imported model.

在游戏物体脱离根层级之前生成一个预设,层次根是被导入的模型的根物体。

class MyModelPostprocessor extends AssetPostprocessor {

	function OnPostprocessModel (g : GameObject ) {

		Apply(g.transform);

	}

	// Add a mesh collider to each game object that contains collider in its name

	// 根据名字添加一个mesh碰撞器在各个游戏物体上

	function Apply (transform : Transform )

	{

		if (transform.name.ToLower().Contains("collider"))

		{

		transform.gameObject.AddComponent( MeshCollider );

		}

		// Recurse

		// 循环

		for (var child in transform)

			Apply(child);

	}

}
Page last updated: 2011-1-8