AssetDatabase.LoadAssetAtPath 指定路径加载资源

static function LoadAssetAtPath (assetPath : string, type : Type) : Object

Description描述

Returns the first asset object of type type at given path assetPath.

返回在指定位置assetPath下第一个类型是type的资源对象。

Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png".

有些资源文件可能包含许多对象。(例如一个maya文件可能包含许多个网格和游戏物体)。所有的路径都是相对于工程目录文件. 例如” Assets/MyTextures/hello.png”

Note: The assetPath parameter is not needed to be case sensitive. ALL asset names & paths in Unity are with forward slashes.

注意:参数assetPaht不需要区分大小写。在Unity中所有的资源名称和路径都需要斜杠/。

参见:AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath

Page last updated: 2011-5-31