AssetDatabase.GetAssetPath 获取资源路径

static function GetAssetPath (assetObject : Object) : string
static function GetAssetPath (instanceID : int) : string


Returns the path name relative to the project folder where the asset is stored


All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png"

所有的路径都是相对于工程目录文件。 例如” Assets/MyTextures/hello.png”

@MenuItem("GameObject/Create Material")

static function CreateMaterial () {

	// Create a simple material asset


	var material = new Material (Shader.Find("Specular"));

	AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

	// Print the path of the created asset



Page last updated: 2011-5-31