Application.GetStreamProgressForLevel 获取关卡的流进度

static function GetStreamProgressForLevel (levelIndex : int) : float

Description描述

How far has the download progressed? [0...1]

下载的进度是多少?

In the webplayer this returns the progress of this level.

在web播放器中这将返回这个关卡的进度。

参见: CanStreamedLevelBeLoaded 函数.

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public float percentageLoaded = 0;

	void Update() {

		if (Application.GetStreamProgressForLevel(1) == 1)

			guiText.text = "Level at index 1 has been fully streamed!";

		else {

			percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;

			guiText.text = percentageLoaded.ToString();

		}

	}

}
// Print on a guiText how much has been streamed level at index 1

//在文本框打印在场景1里下载了多少?

// When finished streaming, print "Level 1 has been fully streamed!"

//当完成时,打印"Level 1 has been fully streamed!"

var percentageLoaded : float = 0;



function Update() {

	if(Application.GetStreamProgressForLevel(1) == 1) {

		guiText.text = "Level at index 1 has been fully streamed!";

	} else {

		percentageLoaded = Application.GetStreamProgressForLevel(1) * 100;

		guiText.text = percentageLoaded.ToString();

	}

}

o static function GetStreamProgressForLevel (levelName : string) : float

Description描述

How far has the download progressed? [0...1]

下载的进度是多少?

In the webplayer this returns the progress of this level.

在web播放器中这将返回这个关卡的进度。

参见: CanStreamedLevelBeLoaded 函数

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public float percentageLoaded = 0;

	void Update() {

		if (Application.GetStreamProgressForLevel("Level1") == 1)

			guiText.text = "Level 1 has been fully streamed!";

		else {

			percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;

			guiText.text = percentageLoaded.ToString();

		}

	}

}
// Print on a guiText how much has been streamed "Level1"

//在文本框打印在场景"Level1"里下载了多少?

// When finished streaming, print "Level1 has been fully streamed!"

//当完成时,打印"Level 1 has been fully streamed!"

var percentageLoaded : float = 0;



function Update() {

	if(Application.GetStreamProgressForLevel("Level1") == 1) {

		guiText.text = "Level 1 has been fully streamed!";

	} else {

		percentageLoaded = Application.GetStreamProgressForLevel("Level1") * 100;

		guiText.text = percentageLoaded.ToString();

	}

}
Page last updated: 2010-12-15