Application.CanStreamedLevelBeLoaded 流关卡被加载

static function CanStreamedLevelBeLoaded (levelIndex : int) : bool

Description描述

Can the streamed level be loaded?

能流模式加载的关卡是否被加载?

参见: GetStreamProgressForLevel 函数.

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void Update() {

		if (Application.CanStreamedLevelBeLoaded(1))

			Application.LoadLevel(1);



	}

}
// Check if level at index 1 can be loaded.

// If it can be loaded then load it.

//检查如果索引为1的关卡可以被加载

//如果能被加载就加载它

function Update() {

	if (Application.CanStreamedLevelBeLoaded(1)) {

		Application.LoadLevel(1);

	}

}

o static function CanStreamedLevelBeLoaded (levelName : string) : bool

Description描述

Can the streamed level be loaded?

能流模式加载的关卡是否被加载?

参见: GetStreamProgressForLevel 函数.

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void Update() {

		if (Application.CanStreamedLevelBeLoaded("Level1"))

			Application.LoadLevel("Level1");



	}

}
// Check if "Level1" can be loaded, if it can be loaded then load it.

//检查如果Level1可以加载,如果能加载就加载它

function Update() {

	if (Application.CanStreamedLevelBeLoaded("Level1")) {

		Application.LoadLevel("Level1");

	}

}
Page last updated: 2010-12-15