Application.backgroundLoadingPriority 后台加载优先级

static var backgroundLoadingPriority : ThreadPriority


Priority of background loading thread.


Lets you control how long it takes to load data asynchronously vs. performance impact on the game while loading in the background.


using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	public void Awake() {

		Application.backgroundLoadingPriority = ThreadPriority.High;

		Application.backgroundLoadingPriority = ThreadPriority.Low;


// Load as much data as possible, as a result frame rate will drop.

// Good for fast loading when showing progress bars.



Application.backgroundLoadingPriority = ThreadPriority.High ;

// Load data very slowly and try not to affect performance of the game.

// Good for loading in the background while the game is playing.



Application.backgroundLoadingPriority = ThreadPriority.Low ;

参见: ThreadPriority enum.

Page last updated: 2011-7-20