Terrain.treeCrossFadeLength 树木淡出距离

var treeCrossFadeLength : float

Description描述

Total distance delta that trees will use to transition from billboard orientation to mesh orientation.

树木从面向板取向过渡到网格取向的总距离增量。

Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation
降低这个值使过渡变化的更快。设置为0时,从网格切换面向板时将立即发生。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void Start() {

		Terrain.activeTerrain.treeCrossFadeLength = 20;

	}

}
function Start () {

	Terrain.activeTerrain.treeCrossFadeLength = 20;

}
Page last updated: 2011-4-1