Terrain.treeCrossFadeLength 树木淡出距离

var treeCrossFadeLength : float


Total distance delta that trees will use to transition from billboard orientation to mesh orientation.


Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation

using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	void Start() {

		Terrain.activeTerrain.treeCrossFadeLength = 20;


function Start () {

	Terrain.activeTerrain.treeCrossFadeLength = 20;

Page last updated: 2011-4-1