Terrain.heightmapMaximumLOD 高度图最大LOD

var heightmapMaximumLOD : int


Lets you essentially lower the heightmap resolution used for rendering


This can be used on low end cards to never display the highest lod terrain. A value of 0 means always showing highest detail. A value of 1 means the triangle count will be reduced to 1/4th. The heightmap resolution will be halved for width and height.


using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	void Start() {

		Terrain.activeTerrain.heightmapMaximumLOD = 1;


function Start () {

	Terrain.activeTerrain.heightmapMaximumLOD = 1;

Page last updated: 2011-4-1