ScriptableWizard.OnWizardCreate 当向导创建

function OnWizardCreate () : void

Description描述

This is called when the user clicks on the Create button.

当用户在创建按钮上点击是调用。

Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed.

在这里执行任何最终创建/修改动作。OnCreateWizard调用之后,向导自动关闭。

参见:ScriptableWizard.DisplayWizard

ScriptableWizard.OnWizardCreate 当向导创建

Scriptable Wizard window for selecting GameObjects of a certain "type".
脚本化向导窗口用于选择有一定的“类型”游戏物体。

// C#

// Editor Script that lets you "Select" all the GameObjects that have a certain Component.

//编辑器脚本让你"Select"所有带有一定组件的游戏物体,

using UnityEngine;

using UnityEditor;

using System.Collections;



public class ScriptableWizardOnWizardCreate : ScriptableWizard {

	public string componentName = "Camera";



	[MenuItem ("Example/OnWizardCreate example")]

	public static void SelectAllOfTypeMenuIem() {

		ScriptableWizard.DisplayWizard(

			"Select objects of type ...",

			typeof(ScriptableWizardOnWizardCreate),

			"Select");

	}



	void OnWizardCreate() {

		Object[] objs = FindObjectsOfType(typeof(GameObject));

		ArrayList selectionBuilder = new ArrayList();

		foreach (GameObject go in objs) {

			if(go.GetComponent(componentName))

				selectionBuilder.Add(go);

		}

		Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[];

	}

}
Page last updated: 2011-6-25
ScriptableWizard.OnWizardCreate 当向导创建_unity3d游戏脚本制作教程-游戏蛮牛出品

ScriptableWizard.OnWizardCreate 当向导创建

function OnWizardCreate () : void

Description描述

This is called when the user clicks on the Create button.

当用户在创建按钮上点击是调用。

Here you perform any final creation/modification actions. After OnCreateWizard is called, the wizard is automatically closed.

在这里执行任何最终创建/修改动作。OnCreateWizard调用之后,向导自动关闭。

参见:ScriptableWizard.DisplayWizard

ScriptableWizard.OnWizardCreate 当向导创建

Scriptable Wizard window for selecting GameObjects of a certain "type".
脚本化向导窗口用于选择有一定的“类型”游戏物体。

// C#

// Editor Script that lets you "Select" all the GameObjects that have a certain Component.

//编辑器脚本让你"Select"所有带有一定组件的游戏物体,

using UnityEngine;

using UnityEditor;

using System.Collections;



public class ScriptableWizardOnWizardCreate : ScriptableWizard {

	public string componentName = "Camera";



	[MenuItem ("Example/OnWizardCreate example")]

	public static void SelectAllOfTypeMenuIem() {

		ScriptableWizard.DisplayWizard(

			"Select objects of type ...",

			typeof(ScriptableWizardOnWizardCreate),

			"Select");

	}



	void OnWizardCreate() {

		Object[] objs = FindObjectsOfType(typeof(GameObject));

		ArrayList selectionBuilder = new ArrayList();

		foreach (GameObject go in objs) {

			if(go.GetComponent(componentName))

				selectionBuilder.Add(go);

		}

		Selection.objects = selectionBuilder.ToArray(typeof(GameObject)) as GameObject[];

	}

}
Page last updated: 2011-6-25