ScriptableWizard.OnDrawGizmos 当绘制Gizmos

function OnDrawGizmos () : void

Description描述

Called every frame when the wizard is visible.

当向导可见时每帧调用。

Use this to draw wizard Gizmos in the scene view while creating your wizard.

使用这个在场景视图绘制向导Gizmos,同时创建向导。

参见:Gizmos class.

ScriptableWizard.OnDrawGizmos 当绘制Gizmos

Draws a sphere to visualize how it will be before creating the actual "Sphere" game object
它将在创建实际球体物体之前,绘制一个可视化球体。

// C#

// Creates a sphere where the gizmo is painted in the scene view.

//在场景视图gizmo被绘制的位置,创建一个球体

using UnityEngine;

using UnityEditor;



public class ScriptableWizardOnDrawGizmos : ScriptableWizard {



	public Vector3.zero;

	public float sphereRadius = 1;



	[MenuItem ("Example/OnDrawGizmos example")]

	static void CreateWindow() {

		ScriptableWizard.DisplayWizard(

			"Create a Sphere",

			typeof(ScriptableWizardOnDrawGizmos),

			"Create!");

	}



	void OnWizardUpdate() {

		helpString =

			"Set the sphere position and the sphere radius to draw the gizmo in the scene view";

		if(sphereRadius > 0) {

			errorString = "";

			isValid = true;

		} else {

			errorString = "Radius has to be greater than 0";

			isValid = false;

		}

	}



	void OnDrawGizmos () {

		Gizmos.color = Color.red;

		Gizmos.DrawSphere (spherePosition, sphereRadius);

	}



	void OnWizardCreate() {

		GameObject createdSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);

		createdSphere.transform.position = spherePosition;

		createdSphere.transform.localScale = new Vector3(sphereRadius, sphereRadius, sphereRadius);

	}

}
Page last updated: 2011-6-25
ScriptableWizard.OnDrawGizmos 当绘制Gizmos_unity3d游戏脚本制作教程-游戏蛮牛出品

ScriptableWizard.OnDrawGizmos 当绘制Gizmos

function OnDrawGizmos () : void

Description描述

Called every frame when the wizard is visible.

当向导可见时每帧调用。

Use this to draw wizard Gizmos in the scene view while creating your wizard.

使用这个在场景视图绘制向导Gizmos,同时创建向导。

参见:Gizmos class.

ScriptableWizard.OnDrawGizmos 当绘制Gizmos

Draws a sphere to visualize how it will be before creating the actual "Sphere" game object
它将在创建实际球体物体之前,绘制一个可视化球体。

// C#

// Creates a sphere where the gizmo is painted in the scene view.

//在场景视图gizmo被绘制的位置,创建一个球体

using UnityEngine;

using UnityEditor;



public class ScriptableWizardOnDrawGizmos : ScriptableWizard {



	public Vector3.zero;

	public float sphereRadius = 1;



	[MenuItem ("Example/OnDrawGizmos example")]

	static void CreateWindow() {

		ScriptableWizard.DisplayWizard(

			"Create a Sphere",

			typeof(ScriptableWizardOnDrawGizmos),

			"Create!");

	}



	void OnWizardUpdate() {

		helpString =

			"Set the sphere position and the sphere radius to draw the gizmo in the scene view";

		if(sphereRadius > 0) {

			errorString = "";

			isValid = true;

		} else {

			errorString = "Radius has to be greater than 0";

			isValid = false;

		}

	}



	void OnDrawGizmos () {

		Gizmos.color = Color.red;

		Gizmos.DrawSphere (spherePosition, sphereRadius);

	}



	void OnWizardCreate() {

		GameObject createdSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);

		createdSphere.transform.position = spherePosition;

		createdSphere.transform.localScale = new Vector3(sphereRadius, sphereRadius, sphereRadius);

	}

}
Page last updated: 2011-6-25