ScriptableWizard.errorString 错误文本

var errorString : string

Description描述

Allows you to set the error text of the wizard.

允许您设置向导的错误文本。

参见:ScriptableWizard.OnWizardUpdate

ScriptableWizard.errorString 错误文本

Error String on a Scriptable Wizard Window.
在脚本化向导窗口的错误字符串

// C#

// Creates a simple Wizard window and prints an error

// string until you set the number to 5

//创建一个简单的向导窗口并打印错误字符串,直到设置数为5



using UnityEngine;

using UnityEditor;



public class ErrorString : ScriptableWizard {

	public int number = 0;

	[MenuItem ("Example/Show Error String")]

	static void CreateWindow() {

		ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close");

	}

	void OnWizardUpdate() {

		helpString = "Set The number to 5";

		if(number != 5)

			errorString = "The number has to be set to 5!";

		else

			errorString = "";

	}

}
Page last updated: 2011-6-25
ScriptableWizard.errorString 错误文本_unity3d游戏脚本制作教程-游戏蛮牛出品

ScriptableWizard.errorString 错误文本

var errorString : string

Description描述

Allows you to set the error text of the wizard.

允许您设置向导的错误文本。

参见:ScriptableWizard.OnWizardUpdate

ScriptableWizard.errorString 错误文本

Error String on a Scriptable Wizard Window.
在脚本化向导窗口的错误字符串

// C#

// Creates a simple Wizard window and prints an error

// string until you set the number to 5

//创建一个简单的向导窗口并打印错误字符串,直到设置数为5



using UnityEngine;

using UnityEditor;



public class ErrorString : ScriptableWizard {

	public int number = 0;

	[MenuItem ("Example/Show Error String")]

	static void CreateWindow() {

		ScriptableWizard.DisplayWizard("Error String example", typeof(ErrorString), "Close");

	}

	void OnWizardUpdate() {

		helpString = "Set The number to 5";

		if(number != 5)

			errorString = "The number has to be set to 5!";

		else

			errorString = "";

	}

}
Page last updated: 2011-6-25