AnimationState.normalizedTime 规范化时间

var normalizedTime : float

Description描述

The normalized time of the animation.

动画当前规范化时间

A value of 1 is the end of the animation. A value of 0.5 is the middle of the animation.

1是动画结尾. 0.5是动画中间.

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public void Awake() {

		animation["Walk"].normalizedTime = 0.5F;

	}

}

// Fast forward to the middle of the animation

// 快进到动画中部



animation["Walk"].normalizedTime = 0.5;
Page last updated: 2011-1-7