Quaternion.Lerp 插值

static function Lerp (from : Quaternion, to : Quaternion, t : float) : Quaternion


Interpolates from towards to by t and normalizes the result afterwards.


This is faster than Slerp but looks worse if the rotations are far apart.


using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	public Transform from;

	public Transform to;

	public float speed = 0.1F;

	void Update() {

		transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed);


// Interpolates rotation between the rotations

// of from and to.

// (Choose from and to not to be the same as

// the object you attach this script to)



var from : Transform;

var to : Transform;

var speed = 0.1;

function Update () {

	transform.rotation =

	Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);

Page last updated: 2011-1-16