Quaternion.Lerp 插值

static function Lerp (from : Quaternion, to : Quaternion, t : float) : Quaternion

Description描述

Interpolates from towards to by t and normalizes the result afterwards.

通过t值from向to之间插值,并且规范化结果。

This is faster than Slerp but looks worse if the rotations are far apart.

这个比Slerp更快但是如果旋转较远看起来就比较差。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public Transform from;

	public Transform to;

	public float speed = 0.1F;

	void Update() {

		transform.rotation = Quaternion.Lerp(from.rotation, to.rotation, Time.time * speed);

	}

}
// Interpolates rotation between the rotations

// of from and to.

// (Choose from and to not to be the same as

// the object you attach this script to)

//在from和to之间插值旋转.

//(from和to不能与附加脚本的物体相同)

var from : Transform;

var to : Transform;

var speed = 0.1;

function Update () {

	transform.rotation =

	Quaternion.Lerp (from.rotation, to.rotation, Time.time * speed);

}
Page last updated: 2011-1-16