Quaternion.eulerAngles 欧拉角

var eulerAngles : Vector3

Description描述

Returns the euler angle representation of the rotation.

返回表示旋转的欧拉角度。

A rotation that rotates euler.z degrees around the z axis, euler.x degrees around the x axis, and euler.y degrees around the y axis (in that order).

表示旋转的角度,绕z轴旋转euler.z度,绕x轴旋转euler.x度,绕y轴旋转euler.y度(这样的顺序)。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public Quaternion rotation = Quaternion.identity;

	public void Awake() {

		rotation.eulerAngles = new Vector3(0, 30, 0);

		print(rotation.eulerAngles.y);

	}

}
// Create a rotation

//创建一个旋转

var rotation = Quaternion.identity;

// Assign a rotation 30 degrees around the y axis

//绕y轴,指定一个30度旋转角

rotation.eulerAngles = Vector3(0, 30, 0);

// print the rotation around the y-axis

//打印绕y轴的旋转角度

print(rotation.eulerAngles.y);
Page last updated: 2011-1-15