PhysicMaterial.PhysicMaterial 构造物理材质

static function PhysicMaterial () : PhysicMaterial

Description描述

Creates a new material.

创建一个新的物理材质。

It is usually easier to just use collider.material and modify the attached material directly.

通常只使用collider.material和直接修改附加的材质更加简单。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void Start() {

		PhysicMaterial material = new PhysicMaterial();

		material.dynamicFriction = 1;

		collider.material = material;

	}

}
// Creates a new material and attaches it

//创建一个新的材质并附加它

function Start () {

	var material = new PhysicMaterial();

	material.dynamicFriction = 1;

	collider.material = material;

}

static function PhysicMaterial (name : string) : PhysicMaterial

Description描述

Creates a new material named name.

创建一个名为name的新的材质。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void Start() {

		PhysicMaterial material = new PhysicMaterial("New Material");

		material.dynamicFriction = 1;

		collider.material = material;

	}

}
// Creates a new material attaches and attaches it

//创建一个新的材质并附加它



function Start () {

	var material = new PhysicMaterial("New Material");

	material.dynamicFriction = 1;

	collider.material = material;

}
Page last updated: 2011-3-31