Animation.Sample 采样

function Sample () : void

Description描述

Samples animations at the current state.

在当前状态对动画进行采样。

This is useful when you explicitly want to set up some animation state, and sample it once.

当你明确想设置一些动画状态并且对它取样一次的时候有用。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public void Awake() {

		animation["MyClip"].time = 2.0F;

		animation["MyClip"].enabled = true;

		animation.Sample();

		animation["MyClip"].enabled = false;

	}

}
// Set up some state;

// 设置一些状态;

animation["MyClip"].time = 2.0;

animation["MyClip"].enabled = true;

// Sample animations now.

// 取样动画。

animation.Sample();



animation["MyClip"].enabled = false;

Page last updated: 2011-1-12