MenuCommand 菜单命令

Used to extract the context for a MenuItem. MenuCommand objects are passed to custom menu item functions defined using the MenuItem attribute.

用于获得上下文菜单项。MenuCommand对象传自定义菜单项函数,使用MenuItem属性递定义。

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 "using UnityEditor"引用。

// Add context menu named "Something" to context menu

//添加上下文菜单名为Something 到上下文菜单

@MenuItem ("CONTEXT/Rigidbody/Do Something")

	static function Something (command : MenuCommand) {

	var body : Rigidbody = command.context;

	body.mass = 5;

}

参见: MenuItem

Variables变量

Constructors构造器

Page last updated: 2011-6-27