MasterServer.UnregisterHost 注销主机

static function UnregisterHost () : void

Description描述

Unregister this server from the master server.

从主服务器上注销本地服务器。

Does nothing if the server is not registered or has already unregistered.

如果服务器没有被注册或者已经注销了,什么都不做。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	void OnGUI() {

		if (GUILayout.Button("Disconnect")) {

			Network.Disconnect();

			MasterServer.UnregisterHost();

		}

	}

}
function OnGUI() {

	if (GUILayout.Button ("Disconnect")) {

		Network.Disconnect();

		MasterServer.UnregisterHost();

	}

}
Page last updated: 2011-1-4