LensFlare.color 颜色

var color : Color

Description描述

The color of the flare.

眩光的颜色。

This controls the color of some flare elements (the ones that have use light color enabled).

控制某些眩光元素的颜色(开启“使用灯光颜色”了的)。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public LensFlare lf;

	public Transform tr;

	void Update() {

		float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position);

		lf.color = new Color(percentage, percentage, percentage);

	}

}
// Changes the color of the LensFlare (on a gray scale) from black to white.

// More white when tr gets near the LensFlare, and darker when the transform goes away.

// Remember that the color works on elements that have adlight color enabled.

//改变镜头光晕的颜色(灰度),从暗变亮

//当物体靠近镜头光晕逐渐变亮,离开逐渐变暗

var lf : LensFlare;

var tr : Transform;



function Update() {

	var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position);

	lf.color = Color(percentage, percentage, percentage);

}
Page last updated: 2010-12-28