LensFlare.color 颜色

var color : Color


The color of the flare.


This controls the color of some flare elements (the ones that have use light color enabled).


using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	public LensFlare lf;

	public Transform tr;

	void Update() {

		float percentage = 1 / Vector3.Distance(lf.transform.position, tr.position);

		lf.color = new Color(percentage, percentage, percentage);


// Changes the color of the LensFlare (on a gray scale) from black to white.

// More white when tr gets near the LensFlare, and darker when the transform goes away.

// Remember that the color works on elements that have adlight color enabled.



var lf : LensFlare;

var tr : Transform;

function Update() {

	var percentage : float = 1/Vector3.Distance(lf.transform.position, tr.position);

	lf.color = Color(percentage, percentage, percentage);

Page last updated: 2010-12-28