LensFlare.brightness 亮度

var brightness : float

Description描述

The strength of the flare.

眩光的强度。

This controls the size and brightness of the flare elements.

这个控制眩光元素的大小和亮度。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	public LensFlare lf;

	public Transform tr;

	void Update() {

		lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position);

	}

}
// Increments the strenght of the Lensflare lf when the Transform tr

// gets closer to the Lens flare

//当tr接近镜头光晕时,镜头光晕的强度增强



var lf : LensFlare;

var tr : Transform;



function Update() {

	lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position);

}
Page last updated: 2010-12-28