LensFlare.brightness 亮度

var brightness : float


The strength of the flare.


This controls the size and brightness of the flare elements.


using UnityEngine;

using System.Collections;

public class example : MonoBehaviour {

	public LensFlare lf;

	public Transform tr;

	void Update() {

		lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position);


// Increments the strenght of the Lensflare lf when the Transform tr

// gets closer to the Lens flare


var lf : LensFlare;

var tr : Transform;

function Update() {

	lf.brightness = 1/Vector3.Distance(lf.transform.position, tr.position);

Page last updated: 2010-12-28