Handles.CylinderCap 圆柱体

static function CylinderCap (controlID : int, position : Quaternion, size : float) : void

Description描述

Draw a Cylinder. Pass this into handle functions.

绘制一个圆柱体,传递到控制柄函数。

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。

Cylinder Cap in the Scene View.
在场景视图中的圆柱体控制柄

// Draw one cone on each axis that points where the transform is looking at

//在每个轴上绘制一个圆柱体

// Usage: Attach the "DummyCylinderCapScript.js" script to any Object you want

// See this working on

//附加DummyCylinderCapScript.js到任意物体

@CustomEditor (DummyCylinderCapScript)

class CylinderCap extends Editor {



	var cylinderSize : float = 1;



	function OnSceneGUI () {

		Handles.color = Color.red;

		Handles.CylinderCap(0,

		target.transform.position + Vector3(5,0,0),

		target.transform.rotation,

		cylinderSize);

		Handles.color = Color.green;

		Handles.CylinderCap(0,

		target.transform.position + Vector3(0,5,0),

		target.transform.rotation,

		cylinderSize);

		Handles.color = Color.blue;

		Handles.CylinderCap(0,

		target.transform.position + Vector3(0,0,5),

		target.transform.rotation,

		cylinderSize);

	}

}

And the script attached to this Handle:

该脚本附加到这个控制柄物体:

//DummyCylinderCapScript.js



Debug.Log("I have CylinderCap Handles attached to this transform!");
Page last updated: 2011-7-8