Handles.CubeCap 立方体

static function CubeCap (controlID : int, position : Quaternion, size : float) : void

Description描述

Draw a cube. Pass this into handle functions.

绘制一个立方体,传递到控制柄函数。

Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

注意:使用HandleUtility.GetHandleSize你可能希望有恒定屏幕大小的控制柄。

Handles.CubeCap 立方体控制柄

Cube Cap on the Scene View.
场景视图中的立方体控制柄

// Draw one cube on each axis of any GameObject that has

// the "DummyCubeCapScript.js" script attached.

//任意带有DummyCubeCapScript.js的游戏物体的每个轴绘制一个立方体,

@CustomEditor (DummyCubeCapScript)

class CubeCap extends Editor {



	var cubeSize : float = 1;



	function OnSceneGUI () {

		Handles.color = Color.red;

		Handles.CubeCap(0,

		target.transform.position + Vector3(5,0,0),

		target.transform.rotation,

		cubeSize);

		Handles.color = Color.green;

		Handles.CubeCap(0,

		target.transform.position + Vector3(0,5,0),

		target.transform.rotation,

		cubeSize);

		Color.blue;

		Handles.CubeCap(0,

		target.transform.position + Vector3(0,0,5),

		target.transform.rotation,

		cubeSize);

	}

}

And the script attached to this Handle:

该脚本附加到这个控制柄物体:

//DummyCubeCapScript.js



Debug.Log("I have CubeCap Handles attached to this transform!");
Page last updated: 2011-7-8