GUILayout.MaxWidth 最大宽度

static function MaxWidth (MaxWidth : float) : GUILayoutOption

Description描述

Option passed to a control to specify a maximum width.

传递给控件指定一个最大宽度的选项。

GUILayout.MaxWidth 最大宽度

Maximum allowed width for a window.
用于窗口允许的最大宽度。

using UnityEngine;

using System.Collections;



public class example : MonoBehaviour {

	private Rect windowRect = new Rect(10, 10, 100, 100);

	private bool scaling = false;

	void OnGUI() {

		windowRect = GUILayout.Window(0, windowRect, ScalingWindow, "resizeable", GUILayout.MinWidth(80), GUILayout.MaxWidth(200));

	}

	void ScalingWindow(int windowID) {

		GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20));

		if (Event.current.type == EventType.MouseUp)

			scaling = false;

		else

			if (Event.current.type == EventType.MouseDown && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition))

				scaling = true;



		if (scaling)

			windowRect = new Rect(windowRect.x, windowRect.y, windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y);



	}

}
// Draws a window you can resize between 80px and 200px width

// Just click the box inside the window and move your mouse

//绘制一个窗口你可以在80px~200px宽度之间调整大小,仅在窗口中box上点击拖动鼠标

private var windowRect : Rect = Rect (10, 10, 100, 100);

private var scaling : boolean = false;



function OnGUI () {

	windowRect = GUILayout.Window (0, windowRect, ScalingWindow, "resizeable",

	GUILayout.MinWidth(80), GUILayout.MaxWidth(200));

}



function ScalingWindow (windowID : int) {

	GUILayout.Box("", GUILayout.Width(20), GUILayout.Height(20));

	if (Event.current.type == EventType.MouseUp) {

		scaling = false;

	}

	else if (Event.current.type == EventType.MouseDown &&

	GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) {

		scaling = true;

	}



	if (scaling) {

		windowRect = Rect (windowRect.x, windowRect.y,

		windowRect.width + Event.current.delta.x, windowRect.height + Event.current.delta.y);

	}

}
Page last updated: 2011-6-14