EditorUtility.ReconnectToLastPrefab 重新连接到最后预制

static function ReconnectToLastPrefab (go : GameObject) : bool

Description描述

Connects the game object to the prefab that it was last connected to.

连接游戏物体到最后连接的预置。

Returns true if the game object has never been a prefab instance.

如果游戏物体从来就不是一个预置实例,返回真。

Page last updated: 2011-7-16