EditorUtility.CreateGameObjectWithHideFlags 创建带有标识的游戏物体

static function CreateGameObjectWithHideFlags (name : string, flags : HideFlags, params components : Type[]) : GameObject

Description描述

Creates a game object with HideFlags and specified components.

创建带有标识(HideFlags)的游戏物体并指定组件。

This is very similar to creating a GameObject the usual way, except it sets the specified HideFlags immediately.

这和通常创建GameObject的方法非常相似,除了力矩设置指定的标识(HideFlags)。

EditorUtility.CreateGameObjectWithHideFlags 创建带有标识的游戏物体

Editor Window that shows how does the example looks.

// Simple script that lets you manage the flags of an instanceID from a

// GameObject or lets you create a new empty GameObject with custom flags set

//让你从一个游戏物体管理实例ID的标识或创建一个新的带有标识的游戏物体

class GameObjectFlags extends EditorWindow {



	var objName : String = "GameObject";

	var instanceID : int = 0;

	var create : boolean = true;

	var go : GameObject = null;



	var hideHierarchy : boolean = false;



	@MenuItem("Examples/GameObject flags")

	static function Init() {

		var window = GetWindow(GameObjectFlags);

		window.Show();

	}



	function OnGUI() {

		create = EditorGUILayout.Toggle("Create a GO:", create);

		GUI.enabled = create;

		objName = EditorGUILayout.TextField("GameObject Name:", objName);

		if(GUILayout.Button("Create")) {

			var created = EditorUtility.CreateGameObjectWithHideFlags(

				objName,

				hideHierarchy ? HideFlags.HideInHierarchy : 0);

			Debug.Log("Created GameObject ID: " + created.GetInstanceID());

		}

		GUI.enabled = !create;

		EditorGUILayout.BeginHorizontal();

		instanceID = EditorGUILayout.IntField("Instance ID:", instanceID);

		if(GUILayout.Button("Search & Update flags")) {

			go = null;

			go = EditorUtility.InstanceIDToObject(instanceID);

			if(go)

				go.hideFlags = hideHierarchy ? HideFlags.HideInHierarchy : 0;

		}

		EditorGUILayout.EndHorizontal();



		if(!go)

			EditorGUILayout.LabelField("Object: ","No object was found");

		else

			EditorGUILayout.LabelField("Object: ", go.name);



		GUI.enabled = true;

		hideHierarchy = EditorGUILayout.Toggle("HideInHierarchy", hideHierarchy);



	}

}
Page last updated: 2011-7-16