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外文翻译 虚拟现实游戏作曲家: 机器里的声音

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2016-7-19 08:33:01 显示全部楼层 阅读模式

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本帖最后由 仅为年时 于 2016-7-19 09:38 编辑

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
除非另有说明,否则下面的博客文章由Gamasutra的社区成员写的。
想法和观点的表达者不是这些作者,也不是Gamasutra或其母公司。


Welcome to part two of our ongoing exploration of some interesting possibilities created by the motion tracking capabilities of VR, and how this might alter our creative process as video game composers.
欢迎来到我们正在探索的第二部分即一些有趣的可能性,是由VR的体感追踪能力创建的。作为视频游戏开发者,这可能会改变我们的创意过程,。
In part one we discussed how motion tracking lets us be awesome air guitarists and drummers inside the virtual space.  In this article, we'll be taking a look at how the same technology will allow us to make interesting music using more serious tools that are incorporated directly inside the VR environment - musical instruments that exist entirely within the VR 'machine.'
Our discussion to follow will concentrate on three software applications: Soundscape, Carillon, and Lyra.  Later, in the third article of this ongoing series, we'll take a look at applications that allow our VR user interfaces to harness the power of MIDI to control some of the top music devices and software that we use in our external production studios. But first, let's look at the ways that VR apps can function as fully-featured musical instruments, all on their own!
在第一部分,我们讨论了运动跟踪怎么让我们敬畏虚拟空间的空气吉他手和鼓手。在这篇文章中,我们将看看相同的技术如何让我们使用严肃的工具制作出有趣的音乐,并直接融入内部虚拟现实环境中-音乐工具是完全存在于虚拟现实的机器。
我们的讨论将集中在三大应用软件上:Soundscape,Carillon,Lyra。随后,在本系列的第三篇文章中,我们将看看应用程序,让VR用户界面利用MIDI能力来控制一些顶级音乐设备和软件,我们在外部制作工作室中会用到。但首先,让我们看看虚拟现实应用程序完全依赖自己成为功能齐全的乐器!


Soundscape 音景
Let's start with something simple - a step sequencer with a sound bank and signal processing tools, built for the mobile virtual reality experience of the Samsung Gear VR.
让我们从简单的东西开始---- 一个拥有声音库和信号处理工具的音序器,是为三星Gear VR移动虚拟现实体验而创建的。


I got a chance to demo the Samsung Gear VR during the Audio Engineering Society Convention in NYC last year, and while it doesn't offer the best or most mind-blowing experience in VR (such as what we can experience from products like the famous Oculus Rift), it does achieve a satisfying level of immersion. Plus, it's great fun!  The Soundscape VR app was built for Samsung Gear VR by developer Sander Sneek of the Netherlands.  It's a simple app designed to enable users to create dance loops using three instruments from a built-in electro sound library, a pentatonic step sequencer that enables the user to create rhythm and tone patterns within the loops, and a collection of audio signal processing effects that let the user warp and mold the sounds as the loops progress, adding variety to the performance.
去年,在纽约音频技术协会的大会期间,我有机会演示三星Gear VR,虽然它在VR上不提供最好、最激动人心的体验(如我们能从产品中得到体验像著名的Oculus Rift),并达到令人满意的沉浸感。此外,它很有趣!The Soundscape VR app是专门为荷兰Sander Sneek的三星Gear VR而开发的。这是一个简单的应用程序,旨在让用户使用内置声音库中的三乐器来创建舞蹈循环,一个五声的音序器,可以使用户创建循环中的节奏和音调模式,并集合了音频信号处理的效果,让用户弯曲和塑造声音作为循环进展,增加表演的多样化。


This kind of app isn't particularly new, and the creative tools are limited in their scope and flexibility, but the addition of a virtual reality environment (pictured left) has the potential to give the experience a more tactile immediacy that some musicians may find creatively inspiring.
这款应用app并不是特别新,创意工具被限制在他们的范围和灵活性里,但增加一个虚拟现实环境(图左),已经有潜力给体验带来更直接的触感,一些音乐家可能会发现创造性潜能被激发。
"As a musician, music should always play an important role, since in VR audio makes 50% of the experience," Sneek comments in an interview with The Creators Project. "Music and specifically creating music via software has always been a major interest of mine."
“作为一个音乐家,音乐始终扮演着重要的角色,因为声音在虚拟现实体验中占50%,“Sneek接受创造者项目的采访时说道。”音乐,特别是通过软件创造音乐一直是我的一大兴趣。”
Here's a video demonstrating the software in action:
下面是一个演示软件操作的视频:
Carillon
Traditionally speaking, a Carillon is a large array of interconnected bells housed inside a church's bell tower, usually played via a keyboard and pedals.  It's a grand instrument with an ancient tradition. In 2015, two Stanford University professors set out to create a highly stylized virtual version of this instrument that could be played via motion tracking within the Oculus Rift.  Dr. Rob Hamilton of Stanford University and Chris Platz (Stanford's Visiting Scholar at the Center for Computer Research in Music and Acoustics) collaborated on the project.
传统上来说,Carillon是坐落在教堂钟楼里的一大串相互连接的钟,通常是通过键盘和踏板播放的。它是一个伟大的工具伴随着古老的传统。2015年,两个斯坦福大学教授打算创建一个高度程式化的虚拟仪器,可以通过Oculus Rift的运动跟踪进行播放。斯坦福大学Rob Hamilton博士和Chris Platz(在音乐与声学计算机研究中心的斯坦福访问学者)合作项目。
"Each performer’s avatar stands on a platform within the Carillon, looking up at the giant spinning rings in the center." Dr. Hamilton describes the Carillon during an interview with the Leap Motion Blog in which he paints a picture of how the virtual instrument looks to the musicians interacting with it inside the Oculus Rift. "Directly in front of them are a smaller set of rings with which they can interact – holding a hand over a ring or set of rings selects them, swiping gestures left/right, up/down, away/toward start the rings spinning."
“在Carillon里面,每个演员角色站在平台上,仰望着中心旋转的巨大环。”在Leap Motion博客的采访期间, Hamilton博士描述了Carillon,他描绘了一幅图像,是关于虚拟仪器怎么看起来像音乐家在Oculus Rif中与之交互的。”直接展现在他们面前的是一组较小的环,可以与之交互。握在环上或一组环选择他们,触控手势左/右,向上/向下,离开/走向启动环。”
Swiping at the rings of the elaborate virtual instrument (pictured left) produces many sounds associated with the traditional Carillon, but these reverberant tones are actually generated by the Pure Data Music Engine - a programming environment used often for generative music applications.  
打在复杂的虚拟仪器的环上(图左),产生许多与传统Carillon相关的声音,但是这些回响的曲调实际上是由Pure Data音乐引擎产生的,编程环境经常用于音乐软件的生成。
By employing the Oculus Rift and the Leap Motion device for motion tracking, Hamilton and Platz created a new, intriguing way to interact with a sonic construct assembled in Pure Data.
通过利用Oculus Rift和运动跟踪的Leap Motion装置,Hamilton和Platz创造了一个新的,有趣的交互方式,就是与Pure Data构建的声波结构交互。
"The idea of a mechanical instrument that responds to performers’ motions has been something we really enjoy," commented Dr. Hamilton. "As we all become more comfortable with technology in our daily lives, it will seem less and less strange to see it blending with traditional musical performance practice, instrument design and concert performance."
“机械乐器回应表演者动作的想法已经成为我们真正享受的东西”博士说,”在我们的日常生活中,当我们都随着科技变得越来越舒适,它与传统的音乐表演实践,乐器设计和演唱会的表现混合时,似乎变得越来越奇怪,。”
Here's a video showing the Carillon in a live performance.  The musicians are Dr. Rob Hamilton and Stanford Assistant Professor Ge Wang:
有一个视频展示了现场演奏Carillon。音乐家是Rob Hamilton博士和斯坦福助理教授王葛:

Lyra VR
On January 28th 2016, the winners of the Leap Motion 3D Jam 2.0 Awards were announced. Leap Motion 3D Jam is organized by the makers of the popular Leap Motion device for movement tracking in VR.
在2016年 1月28日,Leap Motion 3D Jam2.0的获奖者被宣布。Leap Motion 3D Jam由流行的Leap Motion装备制造商组织的,是为了虚拟现实中的体感追踪。
This year, 1st prize in the competition went to an innovative musical instrument application called Lyra VR.
今年,比赛的一等奖获得者是一个创新的乐器应用叫做Lyra VR。
In Lyra VR, musicians and composers can manipulate a built-in library of sounds and loops to create their own compositions using a three dimensional interface within the Oculus Rift (pictured right).  Unlike Carillon, which is limited to a single instrument, Lyra VR presents an array of choices and possibilities. The application was designed by Team Metanaut, led by Taiwanese VR developer Dilun Ho and an international team of developers that includes electronic musician Jean Marais (better known as MoShang).  With floating buttons and many-sided geometrical shapes that glow softly in neon colors reminiscent of the world of Tron, Lyra VR is an immersive musical playground.  While the instrument library may not provide a broad variety of sounds, the gestural control method could possibly afford users a sense of creative freedom and inspiration.  Here's a video of Lyra VR in action:
在Lyra VR中,音乐家和作曲家可以利用内置的声音库和循环库,以及在Oculus Rift中使用一个三维界面来进行自己的创作(图右)。不像Carillon,仅限于一个单一的乐器,Lyra VR呈现出了一个数组的选择和可能性。应用程序是由团队metanaut设计,由台湾VR开发者Dilun Ho和国际开发团队,包括电子音乐家Jean Marais(作为MoShang更为出名)领导的。浮动按钮和多边几何形状散发着柔和的霓虹色光,是对Tron世界的回忆,Lyra VR是一个让人身临其境的音乐游乐场。虽然乐器库可能无法提供多种声音,但是手势控制方法可提供用户一种自由创意和灵感。这有一个Lyra VR 的操作视频:

Music Inside the Machine 机器里的声音
So, now we've explored some interesting applications that turn our VR headsets into standalone musical instruments with virtual interfaces we can manipulate with a wave of our hands, making us feel like expert VR musicians.  In the third article, we'll look at how VR can reach out beyond the confines of its own applications and pull our preexisting musical instruments into the virtual world via the power of MIDI!
所以,现在我们已经探讨了一些有趣的应用,可以把虚拟现实耳机转变成独立的乐器与虚拟接口,我们可以用手操纵,让我们觉得自己是熟练的VR音乐家。在第三篇文章中,我们将看到VR如何能超越自己应用局限以及通过MIDI的能力把我们原有的乐器拉到虚拟世界里!





Winifred Phillips is an award-winning video game music composer whose most recent project is the triple-A first person shooter Homefront: The Revolution. Her credits include five of the most famous and popular franchises in video gaming: Assassin’s Creed, LittleBigPlanet, Total War, God of War, and The Sims. She is the author of the award-winning bestseller A COMPOSER'S GUIDE TO GAME MUSIC, published by the Massachusetts Institute of Technology Press. As a VR game music expert, she writes frequently on the future of music in virtual reality video games.
Winifred Phillips是一个屡获殊荣的游戏音乐作曲家,她最新项目是AAA级的第一人称射击游戏:The Revolution。她声望包括最著名、最流行的五大视频游戏的特许经营权:Assassin’s Creed, LittleBigPlanet, Total War, God of War, 以及 The Sims。她是获奖畅销书A COMPOSER'S GUIDE TO GAME MUSIC的作者,由麻省理工学院出版社出版。作为一个虚拟现实游戏的音乐专家,她经常在虚拟现实游戏中书写音乐的未来。

原文作者:Winifred Phillips
原文链接:http://www.gamasutra.com/blogs/WinifredPhillips/20160628/275991/VR_Game_Composer_Music_Inside_the_Machine.php

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2017-3-16 16:37:30 显示全部楼层
未來就可以在虛擬世界裡面開音樂會了.   他們的PROJECT真的非常有趣
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